I’m putting some time on this project again and came to a few realizations.
First, it sucks to return to a project and forget what state you left everything in.
Second, just bumping up the resolution isn’t a solution for putting a high resolution version. Why? The math keeps breaking on some of the textures. I have not dug into it closely yet, but textures are doing some weird things. I could probably fix it or …
Third, going OpenGL was still my goal. This is still the best plan for a version. I got fairly far with it, so I should just finish it out. Sure, I played around some other aspects (namely high resolution color), but OpenGL fixes much of the above math problems and still gives fixes other problems (such as looking up/down, color resolution, hardware acceleration, etc.).
But there is still one other option — port to Unity. Originally I had dismissed doing so, but recently I played around with it and see now that that might actually be more of an option than I thought. I don’t have a real idea if converting between C and C# is really all that feasible, not to mention the possibly weird requirements of Unity, but who knows, maybe it would lead to a version for your Android tablet or iPhone? But at some level, it may just be effectively rewriting the game, and one might as well make A&A 2. A sequel to the game that never was?
Song of the Day: Pilgrimage from Conjure One
A&A 2?
YES, PLEASE!
Greenlight it on steam!
By the way, why not release the game in its current state on Desura or Greenlight? Might actually fund the sequel project to some extent.
Yes yes! Greenlight! Yes yes! Unity! Or Unreal?
At least make a Greenlight page! It can sit and ferment for a while, but I’m sure people would ok it in a week or two, then get cooking with achievements (eat 300 carrots in an hour, push sorcerers off castle walls, carry 20 complete sets of plate armour back home, etc etc) and trade cards and voilaaa.
Then Unity/UE.
I’ll pay the $100 steam fee!
Well, things on Steam have changed. There will be so called “Steam Direct”. Doesn’t change the fact that games like Seven Kingdoms got released on GOG and Desura for example, allowing the devs to keep working on the titles.
Don’t know if A&Adev is still here though 😦
If this is still around and you guys still plan on making more A&A games, or even if you don’t. If you see this, your work on this inspired me to the point I fully intend on writing fiction set in the A&A theme.
I’d love to help write lore for an A&A 2. I’d love to see more A&A. Please, make A&A continue.
I’m still hanging out here. I have not pursued an A&A2 yet and I over-committed/over-scoped when I planned on updates for A&A1. Steam changes have definitely made it easier to put a game out, so I’m not worried about that anymore.
I’m very happy you’re still working on the game.
I was actually planning to play it with a few of my friends on a LAN party but the resolution and lack op tcp-ip connection stopped us from playing.
So I can’t wait for these updates.
Hi. I’m wondering if Amulets and Armor is still being worked on (having no blog post or news for years).
I tried playing it seriously for the first time and I encountered a rather nasty bug. My mouse seems to move at a corner in a single frame when I’m in “cursor” mode and I randomly turn at 90° angle left or right at random as I move. It doesn’t make the game unplayable, but it’s sure annoying (and it happens rather frequently).
I’m not quite sure why it happened. I suspect it might be due to me using Windows 10 (the last version was released two years before Windows 10 was released, after all).
And, yes. I know I’m sending a bug report in the comments of a dev blog, but the registration process for the forums is disabled and I don’t know where else I could send it.
If you need more info, just ask. And keep up the good work.
P.S. By the way, Considering that the game is still rather unknown, I was wondering if you considered releasing it on Steam or GOG (both of them offer free titles) in order to reach more people. Especially since both those place have already quite an audience for older games.
I just checked it out here on Windows 10 and have no problems.
If you want to get into the forums, send an email to support@amuletsandarmor.com with your contact info with subject “Add me to Amulets and Armor” or such. I was getting too much spam on the forums, I just made it invite only.
The Steam and GOG thing has always been a bit of a quandary for me. Some legal info I was supposed to receive has never happened and admittedly, I didn’t strongly push it. I also thought (at the time) I was going to make a better version. With Steam moving to Steam Direct I might want to revisit it, but no, I’ve not been working on it.
“First, it sucks to return to a project and forget what state you left everything in.”
Hm, what was I supposed to be doing in this +1000h long game that I last played 10 years ago again?
-every gamer ever
Higher resolution would be nice, but for time being, a wider FOV would be welcome. Also maybe some better mouse sensitivity/behaviour, and slider to adjust mouse sensitivity. A&A 2 would be very lovely to see someday, but I don’t wish to see it come at expense of A&A 1 updates.
I don’t think A&A needs to have all the whistles and bells of modern Doom sourceports have, but maybe there are some stuff (mostly visual and lightning) that could be looked at, to try implement to A&A 1.