It has been way too long for an update. I started this update in October and got sidetracked. Let me finish up and give you what I was doing then. Life has gotten in the way including my wive’s cancer returning, deciding to write a book for NaNoWriMo (there went November), general work life, and the usual holiday craziness. But work on A&A has been continuing and I’ve returned efforts to working on it again.
When we last talked, I was trying to decide what to do about high resolution graphics. I had my doubts, but since then I’ve been working on the OpenGL port of the game. Overall, this looks good, real good. The following is a discussion of my work on it. When I get irritated with the graphics, I go over and work on A&A Classic bugs. And when the bugs irritate me, I return to the OpenGL port. Generally, I stay irritated.